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reference array item relative to selectiongrid button

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I have a listof strings and a list of textures, both are added/remoted simultaniously, so each item in the list is assosiated with the other in the other string. For example, my string list might be something like this: {"cube", "sphere", "cone"} while my texture array will be like this: {cubeTexture2D, sphereTexture2D, coneTexture2D} as you can see, each one has a counterpart in the other list. I have a selectiongrid that is based off of the texture array, so that it displays a button with each items texture. Here is the relevant code: public void AddedItem(string idRecieved){ //function to add items to the inventory, idRecieved is the ID string from our ItemPickup script inventoryStrings.Add(idRecieved); inventoryButtons.Add(itemSelectedButton); itemSelected = playerCamera.GetComponent().itemHit; itemSelectedButton = itemSelected.GetComponent().identityButton; } void OnGUI(){ int selectedButton = 0; if(isInventoryOpen) { Screen.lockCursor = false; selectedButton = GUILayout.SelectionGrid(selectedButton, inventoryButtons.ToArray(), 10, GUILayout.Height(50)); Time.timeScale = 0; playerCamera.GetComponent().enabled = false; GetComponent().enabled = false; } else { Time.timeScale = 1; Screen.lockCursor = true; playerCamera.GetComponent().enabled = true; GetComponent().enabled = true; } } } what I want, is in my void OnGUI, I want to have a variable that is equal to the string in the list that is assosiated with it's selectiongrid button. Since selectiongrid returns an int based on what button is selected, I was thinking to do something like: public string buttonReference; buttonReference = inventoryStrings.IndexOf(selectedButton); But I dont think that will work. tl;dr: I need to have buttonReference = the list item that is on the selectiongrid button the player presses.

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